Throughout this series of lessons, we will be setting up procedural bakes and batch texture-mapping. We will learn about the creation of specific maps that are generated quickly. We will cover creating normal maps from scratch, automatic creation of diffuse, and ambient occlusion using Quixel's suite of software. Finally, we will be rendering out our bakes and modeling with Marmoset 1.10 and KeyShot for final usage in Photoshop. Software required: ZBrush 4R6, Maya 2014, UVLayout v2 Pro, xNormal 3.18.3, nDo2, dDo 5.2, Photoshop.