Flash and Maya Integration
Pluralsight
Course Summary
Learn an innovative workflow for exporting, rendering, and publishing data and creative techniques to seamlessly integrate Flash and Maya when presenting 3D assets and animations on the web. Software required: Flash CS3, Maya 2008 and up, ColladaMaya plugin and PaperVision3D component (both free).
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Course Description
Learn an innovative workflow for exporting, rendering, and publishing data and creative techniques to seamlessly integrating Flash and Maya when presenting 3D assets and animations on the web. Contains over 2.5 hours of project-based training for technical artists using Flash and Maya. Popular highlights include: Review of Flash Application; Review of Maya Application; Creating 3D Turntables; ActionScript 1.0 and 3.0; Using Maya Vector Renderer; Working with Fills and Edges; Rendering Wireframes; Shadows, Reflections and Highlights; Alternate Edge Workflow; Working with Multiple Frames; Repeated Tracing with Flash JavaScript; Using Papervision 3D; Export Collada Files for Papervision 3D; Updating Builds with SVN; Coding 3D Actions; Various Tips and Tricks. Software required: Flash CS3, Maya 2008 and up, ColladaMaya plugin and PaperVision3D component (both free).
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Course Syllabus
Introduction and Project Overview- 8m 4s
—Navigating and Drawing in Flash 8m 4sFlash and Maya Integration- 2h 36m
—Flash Movie Clips and Animation 6m 35s
—Layers; Publishing and Actionscript in Flash 11m 43s
—Navigating and Modeling in Maya 8m 14s
—Shading Objects and Components in Maya 7m 11s
—Animation and Rendering in Maya 9m 47s
—Rendering a Turntable for Flash 9m 32s
—Dragging the Turntable in Flash 8m 22s
—Reducing Sequence Sizes 5m 32s
—Introduction to Maya Vector Renderer 9m 38s
—Alternate to Edge Rendering 5m 20s
—Lights and Shading in Maya Vector Renders 6m 14s
—Layered SWF Rendering 8m 1s
—Alternate Vector Rendering with Bitmaps 8m 16s
—Rendering Vector Shadows 6m 22s
—Rendering and Modifying Reflections 9m 23s
—Flash Components and Maya Plugins 5m 20s
—Maya to Flash Pipeline Process 11m 50s
—Using Newer Builds to Fix Issues 6m 30s
—Rotating the Character Every Frame Using Actionscript 3.0 5m 7s
—Spin the Collada File Around Using a Simple Line of Code 7m 52s