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Creating a Detailed Forest Creature in ZBrush

Course Summary

In this ZBrush tutorial we will learn a number of different sculpting techniques in order to create a creature made of a variety of materials and substances. Software required: ZBrush 4R6, After Effects CS5.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 16s

    —Introduction and Project Overview 1m 16s
    Creating a Detailed Forest Creature in ZBrush
    - 10h 4m

    —Using Zspheres to Block out the Shape for Our Creature 12m 6s
    —Creating a Zsphere Armature for Our Creature 10m 39s
    —Using Zsketch to Create the Torso 14m 2s
    —Retopologizing the Torso and Adding Detail 13m 35s
    —Blocking in the Other Side of the Torso 13m 44s
    —Blocking in the Head 13m 58s
    —Adding Initial Details to the Head 12m 39s
    —Continuing to Shape the Head 12m 44s
    —Blocking out the Crown of Tree Branches 11m 23s
    —Adding Limbs to the Branches 13m 29s
    —Beginning the Right Arm 14m 21s
    —Adding the Right Forearm Pieces 12m 22s
    —Detailing the Right Forearm 10m 35s
    —Adding Bulk to the Right Arm 12m 31s
    —Starting on the Left Arm for Our Creature 12m 36s
    —Sculpting the Left Arm Branches 11m 20s
    —Adding Tendrils to the Left Arm 9m 2s
    —Adding Mossy Details to the Left Main Branch 16m 22s
    —Roughing in the Lower Body 13m 51s
    —Detailing the Rocks in the Upper Leg 13m 44s
    —Our First Pass at the Left Leg 14m 9s
    —Blocking in the Lower Legs 15m 52s
    —Refining the Lower Leg Shapes 12m 2s
    —Adding Details to the Lower Leg 11m 3s
    —Continuing Work on the Lower Legs 14m 30s
    —Using the Curve Tube Brush to Add Roots to the Leg 13m 41s
    —Adding Leaves with Fibermesh 8m 47s
    —Creating Moss with Fibermesh 12m 19s
    —Creating Fibermesh Pine Needles 8m 29s
    —Using Images as Fibermesh Textures 8m 38s
    —Creating a Custom Multimesh Brush 14m 35s
    —Using Alphas to Add Detail to the Head 14m 17s
    —Sculpting with Masks and Alphas 7m 16s
    —Detailing the Torso 11m 40s
    —Sculpting Details with Layers 12m 49s
    —Adjusting and Blending Layers 7m 23s
    —Final Details on the Left Arm 11m 36s
    —Using the Curve Lathe Brush to Create Smaller Details 10m 42s
    —Using Micromesh to Add Patches of Fungus 10m 18s
    —Adding Lichens and Fungus 12m 55s
    —Creating Additional Details 11m 58s
    —Detailing the Eyes and Mouth 15m 48s
    —Using Spotlight for Texturing 10m 43s
    —Texturing the Head 12m 36s
    —Finishing up the Head Texture Using Polypaint 11m 30s
    —Using Spotlight to Texture the Torso 12m 7s
    —Finishing up the Textures 14m 17s
    —A Quick Lighting Setup 9m 50s
    —Compositing the Final Render 16m 56s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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