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Creating a Sea Creature in Maya and ZBrush

Course Summary

In this Maya tutorial, we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya, ZBrush, and TopoGun. Software required: Maya 2011, TopoGun 1.06, ZBrush 4R2.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 30s

    —Introduction and Project Overview 1m 30s
    Creating a Sea Creature in Maya and ZBrush
    - 3h 26m

    —Modifying Our 2D Concept and Creating a Base Mesh 22m 54s
    —Setting up Our ZBrush Preferences and Sculpting Brushes 12m 8s
    —Blocking in the Sculpt 14m 21s
    —Starting on Initial Refinement 17m 6s
    —Using Maya Geometry to Guide Our ZBrush Sculpt 18m 23s
    —Importing Reference Images into ZBrush 9m 34s
    —Using Masks to Guide the Sculpt 12m 14s
    —Creating Teeth Using DynaMesh 12m 38s
    —Using Photoshop to Speed up Our Concepts for ZBrush 11m 42s
    —Sculpting the Creature's Head and Gills 12m 11s
    —Building New Topology for the Face in TopoGun 9m 6s
    —Re-projecting Detail to Quickly Sculpt Asymmetrically 11m 23s
    —Posing Our Creature with Transpose Master 7m 47s
    —Sculpting High-frequency Details 13m 11s
    —Rendering and Compositing Our Final Image 21m 55s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Industry Specific Applications and Digital Media & Games Community

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