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Creating High Resolution Studio Renders in 3ds Max and V-Ray

Course Summary

Throughout these lessons we'll dive into learning the essential techniques for producing high resolution virtual photos of products.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 11s

    —Introduction and Project Overview 1m 11s
    Creating High Resolution Studio Renders in 3ds Max and V-Ray
    - 2h 14m

    —Addressing Model Requirements 4m 16s
    —Setting up the Studio Environment 2m 10s
    —Constructing the Initial Lighting 5m 55s
    —Implementing the Realtime Lighting Workflow 4m 8s
    —Exploring HDR Light Studio 4m 47s
    —Applying the Main Lighting 10m 42s
    —Moving the Hdri Lighting 2m 33s
    —Preparing V-Ray for Shader Development 4m 12s
    —Texture Map Requirements 4m 16s
    —Generating Shaders for the Frame 7m 59s
    —Forming Shaders for the Wheels 10m 34s
    —Designing Shaders for the Crank and Pedals 13m 16s
    —Applying Shaders on the Gears 10m 46s
    —Creating Shaders for the Brakes and Chain 9m 13s
    —Customizing Shaders for the Saddle and Handlebars 8m 18s
    —Finalizing the Scene 5m 3s
    —Setting up V-Ray for Final Rendering 11m 23s
    —Using Backburner 2m 13s
    —Retouching in Photoshop 12m 9s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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