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Animating a Walk Cycle in Blender

Course Summary

In this Blender tutorial, we'll learn how to create a believable walk cycle in Blender. Software required: Blender v2.75.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 25s

    —Introduction and Project Overview 1m 25s
    Animating a Walk Cycle in Blender
    - 2h 42m

    —Breaking Down the Main Poses of a Walk 6m 5s
    —Studying Video Reference 8m 37s
    —Preparing the Scene for Animation 5m 47s
    —Starting the Contact Position 7m 7s
    —Finishing the Contact Position 9m 39s
    —Creating the Down Position 9m 9s
    —Adding the Passing Position 8m 27s
    —Creating the up Position 6m 20s
    —Refining the Upper Body 8m 32s
    —Beginning the Finger Animation 8m 16s
    —Finishing the Finger Animation 5m 18s
    —Adding More Weight to the Hips 6m 13s
    —Adding Rotation to the Feet 6m 50s
    —Creating Lead and Follow for the Head 6m 5s
    —Creating the Second Step in the Walk Cycle 6m 30s
    —Tweaking the Movement on the Arms 7m 42s
    —Polishing the Fingers 12m 27s
    —Finishing the Walk Cycle 10m 49s
    —Translating the Walk Forward 13m 14s
    —Quickly Adding Personality and Character to a Walk Cycle 9m 33s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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