Animating a Walk Cycle in Blender
Pluralsight
Course Summary
In this Blender tutorial, we'll learn how to create a believable walk cycle in Blender. Software required: Blender v2.75.
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Course Description
In this Blender tutorial, we'll learn how to create a believable walk cycle in Blender. We'll begin by studying the primary extreme poses that make up every walk cycle. Then we'll study video reference and pick apart some of the main traits you'll find in a person's walk in the real world. Next, we'll start our animation by creating the contact position. Once we have all the extreme poses established we'll begin refining our animation utilizing Blender's Graph Editor to adjust things like spacing, as well as make larger scale changes to our animation. Finally, we'll explore some ways we can very easily add a lot of personality and character to our walk by adjusting our extreme poses. By the end of this Blender training, you'll be able to start tackling your own character's walk cycles. Software required: Blender v2.75.
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Course Syllabus
Introduction and Project Overview- 1m 25s
—Introduction and Project Overview 1m 25sAnimating a Walk Cycle in Blender- 2h 42m
—Breaking Down the Main Poses of a Walk 6m 5s
—Studying Video Reference 8m 37s
—Preparing the Scene for Animation 5m 47s
—Starting the Contact Position 7m 7s
—Finishing the Contact Position 9m 39s
—Creating the Down Position 9m 9s
—Adding the Passing Position 8m 27s
—Creating the up Position 6m 20s
—Refining the Upper Body 8m 32s
—Beginning the Finger Animation 8m 16s
—Finishing the Finger Animation 5m 18s
—Adding More Weight to the Hips 6m 13s
—Adding Rotation to the Feet 6m 50s
—Creating Lead and Follow for the Head 6m 5s
—Creating the Second Step in the Walk Cycle 6m 30s
—Tweaking the Movement on the Arms 7m 42s
—Polishing the Fingers 12m 27s
—Finishing the Walk Cycle 10m 49s
—Translating the Walk Forward 13m 14s
—Quickly Adding Personality and Character to a Walk Cycle 9m 33s