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'Daydreamer' Production Pipeline Volume 2: Rigging

Course Summary

In this Maya tutorial, we'll look at how we built the rigs for the '˜Daydreamer' production pipeline series. Software required: Maya 2016.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 7s

    —Introduction and Project Overview 1m 7s
    Daydreamer Production Pipeline Volume 2: Rigging
    - 1h 25m

    —Understanding the Animation Needs as a Rigger 6m 20s
    —Breaking Down the Creature Model 5m 23s
    —Creating the Foot Roll System 9m 52s
    —Examining the Upper Body Joint Setup 6m 47s
    —Skinning the Creature 8m 34s
    —Painting Weights on the Eye Lids 6m 49s
    —Painting Weights on the Jaw 4m 39s
    —Final Look at the Finished Creature Rig 4m 59s
    —Breaking Down the Robot Model 4m 11s
    —Examining the Joint Setup for the Upper Body 3m 21s
    —Setting up the Spline IK for the Robot's Arms 7m 1s
    —Final Look at the Finished Robot Rig 2m 51s
    —Breaking Down the Rocket Model 3m 24s
    —Setting up the Joints for the Rocket 4m 17s
    —Finishing the Rocket Rig 4m 43s
    —Final Look at the Finished Rocket Rig 2m 10s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

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