'Daydreamer' Production Pipeline Volume 2: Rigging
Pluralsight
Course Summary
In this Maya tutorial, we'll look at how we built the rigs for the 'ËœDaydreamer' production pipeline series. Software required: Maya 2016.
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Course Description
In this Maya tutorial, we'll look at how we built the rigs for the 'ËœDaydreamer' production pipeline series. We'll move at a fast pace through this course with the goal of giving you a peak into some of the key things you need to consider when approaching the rigs for a project of this size. We'll also look at how some of the unique rigging challenges were met. Along the way, you'll pick up some important tips to help you when working on your own character rigs. Since this isn't a step-by-step tutorial, we recommend you have a good knowledge of Maya as well as the rigging process by following along with the 'Introduction to Rigging in Maya' before watching this. By the end of this Maya training, you'll have an understanding of how all of the rigs were built for this production pipeline series. Software required: Maya 2016.
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Course Syllabus
Introduction and Project Overview- 1m 7s
—Introduction and Project Overview 1m 7sDaydreamer Production Pipeline Volume 2: Rigging- 1h 25m
—Understanding the Animation Needs as a Rigger 6m 20s
—Breaking Down the Creature Model 5m 23s
—Creating the Foot Roll System 9m 52s
—Examining the Upper Body Joint Setup 6m 47s
—Skinning the Creature 8m 34s
—Painting Weights on the Eye Lids 6m 49s
—Painting Weights on the Jaw 4m 39s
—Final Look at the Finished Creature Rig 4m 59s
—Breaking Down the Robot Model 4m 11s
—Examining the Joint Setup for the Upper Body 3m 21s
—Setting up the Spline IK for the Robot's Arms 7m 1s
—Final Look at the Finished Robot Rig 2m 51s
—Breaking Down the Rocket Model 3m 24s
—Setting up the Joints for the Rocket 4m 17s
—Finishing the Rocket Rig 4m 43s
—Final Look at the Finished Rocket Rig 2m 10s