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UV Mapping Techniques for Games in 3ds Max

Course Summary

In this series of tutorials we will learn how to unwrap 3d models for games. Software required: 3ds Max 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 53s

    —Introduction and Project Overview 0m 53s
    UV Mapping Techniques for Games in 3ds Max
    - 3h 16m

    —Planar Projection 11m 19s
    —Cylindrical Projections 16m 31s
    —Combining UVs in a Single Texture 8m 7s
    —Optimizing Our UV Space 10m 17s
    —Unwrapping Rocks 10m 54s
    —Unwrapping for Normal Maps 14m 17s
    —Fixing the Normal Map Gap: Solution 1 8m 19s
    —Fixing the Normal Map Gap: Solution 2 20m 48s
    —Blocking in UVs of a Modular Asset 10m 40s
    —Refining the Tower Stone UVs 10m 42s
    —Continuing to Refine the Tower Stone UVs 15m 48s
    —Finishing the Main Tower 9m 52s
    —Blocking in the Door UVs 14m 17s
    —Getting Creative with UVs 16m 49s
    —Transferring UVs 17m 57s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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