Polygon and Sub-D Modeling Workflows in 3ds Max
Pluralsight
Course Summary
In this 3ds Max 2012 tutorial, we'll build upon 3ds Max's modeling tools and learn how to apply them to a high poly modeling workflow. Software required: 3ds Max 2012.
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Course Description
In this 3ds Max 2012 tutorial, we'll build upon 3ds Max's modeling tools and learn how to apply them to a high poly modeling workflow. We'll start off by creating a base mesh for our geometry and use NURMS to smooth out our result, then jump right into creating the details we want in our high poly version model. After that, we'll discover how polygonal modeling can be extremely helpful to give us the exact detail and topology we need for any modeling project we encounter. Software required: 3ds Max 2012.
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Course Syllabus
Introduction and Project Overview- 0m 59s
—Introduction and Project Overview 0m 59sPolygon and Sub-D Modeling Workflows in 3ds Max- 7h 20m
—Setting up Reference Images 7m 23s
—Creating the Helmet 13m 53s
—Creating the Collar of the Helmet 11m 43s
—Creating the Helmet Clamps 18m 40s
—Creating the Speaker 12m 49s
—Creating the Base Mesh of the Body 13m 53s
—Creating the Arms of the Torso 15m 24s
—Finishing up the Torso Base Mesh 16m 22s
—Creating the Legs Base Mesh 16m 50s
—Creating the Feet 15m 39s
—Building the Gloves 14m 13s
—Finishing the Gloves 18m 19s
—Creating the Chest Straps 14m 8s
—Creating Detail in the Chest Straps 15m 34s
—Creating the Belt 11m 32s
—Creating the Oxygen Tank 17m 1s
—Creating the Oxygen Tank Hose 12m 43s
—Creating the Jetpack 14m 45s
—Creating the Profile of the Head 12m 43s
—Creating the Eye Socket 11m 58s
—Blocking in the Nose 16m 54s
—Blocking in the Mouth 13m 4s
—Building the Chin 6m 15s
—Creating the Skull 9m 16s
—Finishing the Skull 14m 10s
—Blocking in the Neck and Cheek 12m 50s
—Finishing the Cheek 15m 2s
—Finishing the Eye 16m 20s
—Creating the Mouth Interior 19m 4s
—Creating the Ear 8m 31s
—Creating the Teeth 12m 22s
—Finishing the Character 10m 51s