Artist's Guide to Python Scripting in Maya
Pluralsight
Course Summary
This set of tutorials will guide you through an artist-friendly approach of using Python in Maya. Software required: Autodesk Maya 2014.
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Course Description
This set of tutorials will guide you through an artist-friendly approach of using Python in Maya. We'll start by learning how to use Python to launch applications right from Maya. We'll then learn how to source external Python scripts. Afterwards, we'll learn how to code our how expressions and how to utilize Script Nodes. And, to finish up, we'll learn how to create a tool that can save poses and bookmarks. By the end of this course, you'll have the skill set to build your own tools with Python that can help you and your team work efficiently. Software required: Autodesk Maya 2014.
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Course Syllabus
Introduction and Project Overview- 0m 58s
—Introduction and Project Overview 0m 58sArtist's Guide to Python Scripting in Maya- 1h 52m
—Launching an Application from Maya with Python 9m 1s
—Sourcing an External Python Script 8m 54s
—Creating an Expression 12m 33s
—Script Nodes 8m 18s
—Creating a Tool for Saving Poses 6m 50s
—Working with for Loops 13m 35s
—Coding a Shelf Button and Utilizing Prompt Dialogs 11m 50s
—Using Python to Change the Source Type of a Shelf Button 3m 21s
—Starting on Our Bookmarking Tool's UI 6m 20s
—Adding a Form Layout, Tabs, and Symbol Buttons to Our UI 10m 37s
—Completing the UI 8m 17s
—Integrating Our Bookmarking Tool into Our UI 13m 16s