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12 Principles of Animation in 3ds Max

Course Summary

In this course, we will guide you through the 12 Principles of Animation in 3ds Max.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 9s

    —Introduction and Project Overview 1m 9s
    12 Principles of Animation in 3ds Max
    - 2h 35m

    —Timing and Spacing for Weight 2m 43s
    —Timing and Spacing for Readability 4m 21s
    —Timing and Spacing for Contrast 4m 52s
    —Beginning Our Pose to Pose Animation 9m 35s
    —Concluding Our Pose to Pose Animation 9m 23s
    —Straight Ahead Action 9m 42s
    —Bridging Pose to Pose and Straight Ahead Action 9m 24s
    —Follow-through and Overlapping 8m 37s
    —Removing the Confusion of Secondary Action 9m 19s
    —Squash and Stretch for Volume 4m 12s
    —Squash and Stretch for Stronger Gestures 4m 27s
    —Adding Energy with Exaggeration 8m 25s
    —Arcs for Correcting a Path of Action 5m 32s
    —Checking for Subtle Arcs 5m 27s
    —Ease in and Ease out for Realism 6m 32s
    —Ease in and Ease out and Moving Holds 6m 58s
    —Anticipation for Build-up and Action 9m 16s
    —Appeal for Personality 8m 51s
    —Another Example of Adding Appeal 9m 24s
    —Understanding the Concept of Staging 7m 46s
    —Solid Drawing for Depth 10m 34s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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