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Creating Rain and Lightning Effects in Unreal Engine

Course Summary

In this Unreal Engine tutorial we'll learn how to create rain effects in Unreal Engine 4. Software required: ZBrush 4R6, Maya 2014, Photoshop CS5.5, Mudbox 2014, Unreal Engine 4, Glueit Sprite Sheet Maker.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 19s

    —Introduction and Project Overview 1m 19s
    Creating Rain and Lightning Effects in Unreal Engine
    - 2h 28m

    —Creating a Weather System and Rain Textures 7m 39s
    —Creating Cube Map for Rain Emitter Material 7m 24s
    —Building Dynamic Rain Textures Using ZBrush 9m 42s
    —Finishing Our Rain Material 7m 55s
    —Creating Our Rain Emitter 9m 4s
    —Finishing Our Rain Emitter 9m 31s
    —Making Rain Dynamic That Follows the Player 6m 53s
    —Creating Sheets of Rain 10m 0s
    —Building an Emitter Material for Beam Lightning 7m 45s
    —Converting Beam Emitter to Lighting 8m 47s
    —Finalizing Lightning Emitter 9m 57s
    —Creating Storm Clouds Using Mudbox 9m 59s
    —Using Geometry to Create Rain Drop Splashes 9m 15s
    —Creating Collision Emitters 8m 59s
    —Using Glueit to Create Ripple Textures 8m 1s
    —Creating Ripple Material 9m 19s
    —Adding Elements for Lightning and Wrapping up the Scene 8m 12s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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