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Sculpting Workflows in CINEMA 4D

Course Summary

In this series of CINEMA 4D tutorials, members will learn to use the sculpting tools in CINEMA 4D Studio to create very detailed, high-resolution models. We'll start out by talking about how to setup geometry for sculpting and go over an explanation of the subdivision level workflow. Then, using a little creature as an example, we'll talk about the functionality of all of the different sculpting tools- from Pull and Grab, to Wax and Scrape.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 2s

    —Introduction and Project Overview 1m 2s
    Sculpting Workflows in CINEMA 4D
    - 1h 42m

    —Setting up a Sculpt 6m 23s
    —Working with Subdivision Levels 7m 44s
    —Sculpting Brush Functionality 10m 51s
    —Using Grab, Smooth, and Erase 9m 3s
    —Using Wax, Scrape, and Fill 8m 19s
    —Using Knife and Pinch 9m 56s
    —Using Flatten and Inflate 7m 45s
    —Working with Stamps 11m 53s
    —Sculpting with Layers 10m 54s
    —Workflow Options 8m 9s
    —Baking out Maps 11m 51s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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