Compositing 3D into Video in Maya and After Effects

Pluralsight
Course Summary
In this tutorial we'll learn how to take the output from a motion tracker app into Maya, import a 3D model to light and render, then jump into After Effects to composite it with our original footage. Software required: Maya 2010 and After Effects CS4 and up for project files.
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Course Description
In this tutorial we'll learn how to take the output from a motion tracker app into Maya, import a 3D model to light and render, then jump into After Effects to composite it with our original footage. We'll begin the tutorial by setting up our motion tracked scene by adding the original footage and aligning everything to make working easier. We'll then bring in our 3D object and learn how to place it in our scene. We'll then learn how to create ground geometry and match the lighting in our original shot. We'll then create multiple render passes and layers to make compositing much easier. After we render, we'll jump into After Effects and learn about such topics as shadow matching, color matte usage and various techniques to match our 3D render with our live action back-plate. The end result of this course will be a final color corrected shot of our 3D object in real life. This tutorial will illustrate an example of how to use Maya and After Effects together to integrate a 3D model into live-action footage. This will allow us to place our own 3D models into real environments easier. Software required: Maya 2010 and After Effects CS4 and up for project files.
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Course Syllabus
Introduction and Project Overview- 1m 13s
—Introduction and Project Overview 1m 13sCompositing 3D into Video in Maya and After Effects- 2h 21m
—Setting Our Image Plane to Test Our Tracked Point Cloud 5m 8s
—Locking Our Camera and Locators to the Grid 4m 42s
—Importing Our Object and Integrating It into the Scene 5m 7s
—Creating Ground Plane Geometry to Cast Shadows 7m 2s
—Bringing in Our HDR Environment and Matching Lighting 10m 24s
—Extending Our Ground Plane and Adding a Curb 7m 53s
—Setting up Our Basic Color Layer and Passes 7m 1s
—Creating a Ground and Object Ambient Occlusion Layer 8m 35s
—Building Our Two Shadow Render Layers for Control 6m 36s
—Creating a Color Matte Layer to Capture Different Pieces 6m 30s
—Creating a Motion Vector Layer and Outputting It Correctly 4m 15s
—Making Final Changes to Our Render Settings and Rendering 10m 13s
—Importing Our Footage and Interpreting Our Images Correctly 3m 54s
—Creating a Basic Composition Workflow 3m 42s
—Matching Our Footage Shadows Using Our Shadow Mattes 7m 2s
—Adding Shadows to the Sign Using Our Ground Layers 4m 38s
—Applying Ambient Occlusion with Color Correction Techniques 5m 0s
—Applying Our Ambient Occlusion to the Sign 3m 10s
—Compositing Our Sign Color Passes 3m 44s
—Using the Color Matte Pass to Create Individual Pieces 5m 4s
—Color Correcting the Sign, Legs and Base Using Effects 7m 44s
—Fixing the Sandbags by Replacing the Image and Heavy Cc 5m 44s
—Creating a Film Look and Rendering Our Final Sequence 8m 5s