Introduction to Collisions in Houdini
Pluralsight
Course Summary
In this series of Houdini tutorials we'll get an introduction to Houdini's dynamic context by exploring object collisions.
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Course Description
We'll start with a general overview of dynamics in Houdini and discuss the key concepts behind working with simulations. We'll explore the idea of animation without keyframes and the role of solvers in Houdini's dynamic context. Next we go over how to properly set up your scene for working in the dynamic context and how to avoid common mistakes. We'll talk about basic rigid body techniques for creating object interactions. We'll go over how to set up effective collision geometry, and wrap things up by taking a look at the Finite Element Solver and cloth simulations. This course was developed for an artist with a solid understanding of basic 3D concepts and a general understanding of Houdini's interface. While this Houdini training covers the fundamental concepts behind dynamic operators, it is not intended to cover every parameter of every solver. We will instead focus on the ideas and workflow of the dynamic context and the key parameters that will easily allow us to direct the behavior of our simulation.
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Course Syllabus
Introduction and Project Overview- 1m 12s
—Introduction and Project Overview 1m 12sIntroduction to Collisions in Houdini- 1h 44m
—Dynamics in Houdini 7m 52s
—The Importance of Scene Scale 6m 8s
—Our First Simulation 8m 20s
—Working with Initial State Velocity 7m 56s
—Using the Bounce Physical Property 5m 36s
—Using the Friction Physical Property 8m 45s
—Collision Detection and the Bullet Solver 7m 1s
—Using the Cloth Toolset 12m 54s
—A Closer Look at Collision Geometry 12m 55s
—Solid Objects and the Finite Element Solver 15m 12s
—Cloth Collisions and the Finite Element Solver 11m 39s