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Introduction to Collisions in Houdini

Course Summary

In this series of Houdini tutorials we'll get an introduction to Houdini's dynamic context by exploring object collisions.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 12s

    —Introduction and Project Overview 1m 12s
    Introduction to Collisions in Houdini
    - 1h 44m

    —Dynamics in Houdini 7m 52s
    —The Importance of Scene Scale 6m 8s
    —Our First Simulation 8m 20s
    —Working with Initial State Velocity 7m 56s
    —Using the Bounce Physical Property 5m 36s
    —Using the Friction Physical Property 8m 45s
    —Collision Detection and the Bullet Solver 7m 1s
    —Using the Cloth Toolset 12m 54s
    —A Closer Look at Collision Geometry 12m 55s
    —Solid Objects and the Finite Element Solver 15m 12s
    —Cloth Collisions and the Finite Element Solver 11m 39s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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