Animating In-game Biped Characters in Maya
Pluralsight
Course Summary
Throughout these lessons, we'll learn how to animate in-game locomotion animations for biped characters. Software required: Maya 2014.
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Course Description
Throughout these lessons, we'll learn how to animate in-game locomotion animations for biped characters. We'll look at the mechanics of using Maya 2014 as a sketching tool for designing the animations. Functions we'll address are the graph editor, key frames, in-betweens and breakdowns as well as basic functionality of animation layers. Animations we'll focus on include idle, run, jump, attack, hit-reaction, death, celebration and deselect-idle animations. By the end of this tutorial you will have a deeper understanding of how to animate an in-game biped character using Maya. Software required: Maya 2014.
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Course Syllabus
Introduction and Project Overview- 1m 12s
—Introduction and Project Overview 1m 12sAnimating In-game Biped Characters in Maya- 2h 47m
—Posing the Idle State 9m 46s
—Animating Idle State 9m 51s
—Starting to Animate the Run Cycle 9m 57s
—Continuing to Animate the Run Cycle 10m 0s
—Finalizing the Run Cycle 9m 52s
—Posing the Jump Cycle 9m 51s
—Finalizing Jump Cycle 10m 4s
—Starting the Attack Animation 9m 55s
—Finalizing the Punch 9m 52s
—Creating Hit Reaction Animation 9m 56s
—Adding Breakdowns for Hit Reaction 10m 8s
—Starting to Animate the Death Animation 9m 27s
—Continuing the Death Animation 9m 59s
—Posing the Celebration Animation 9m 52s
—Finalizing the Celebration 9m 25s
—Creating Deselect Idle 9m 24s
—Finalizing Deselect Idle 10m 4s