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Character Modeling Concepts in 3ds Max

Course Summary

In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. Software required: 3ds Max 2013.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 3s

    —Introduction and Project Overview 1m 3s
    Character Modeling Concepts in 3ds Max
    - 6h 9m

    —The Importance of Reference Images and Concepts 13m 22s
    —Modeling the Arm Using Box Modeling Methods 10m 57s
    —Modeling the Fingers 13m 35s
    —Modeling the Palms of the Hand 16m 20s
    —Attaching the Hand to the Arm 17m 2s
    —Blocking in the Shoulder Topology 13m 15s
    —Modeling the Upper Body 12m 43s
    —Blocking in the Mid Section 14m 38s
    —Finishing the Mid Section 10m 19s
    —Modeling the Pelvis 14m 54s
    —Modeling the Legs 12m 42s
    —Modeling the Foot 12m 13s
    —Blocking in the Topology of the Eye 12m 23s
    —Blocking in the Topology of the Mouth 12m 1s
    —Blocking in the Contour of the Face 12m 9s
    —Building the Eye Socket 7m 34s
    —Modeling the Mouth 8m 0s
    —Modeling the Cheek Bones 14m 27s
    —Filling the Gaps of the Face 9m 26s
    —Modeling the Nose 13m 32s
    —Modeling the Back of the Head 9m 21s
    —Modeling and Attaching the Ear 9m 1s
    —Modeling the Neck 13m 24s
    —Attaching the Neck to the Body 11m 8s
    —Modeling the Interior of the Mouth 12m 55s
    —Modeling the Teeth 13m 45s
    —Detailing the Character 15m 52s
    —Modeling the Gi 12m 5s
    —Finishing the Character 20m 19s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

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