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Texturing Low Polygon Game Characters in Photoshop

Course Summary

In this series of tutorials, we cover the fundamentals of texturing characters in Photoshop. Software required: 3ds Max 2012, Photoshop CS4.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 53s

    —Introduction and Project Overview 0m 53s
    Texturing Low Polygon Game Characters in Photoshop
    - 11h 38m

    —Unwrapping the Head 11m 50s
    —Unwrapping the Torso 6m 51s
    —Unwrapping the Arms and Legs 7m 56s
    —Unwrapping the Hands 11m 10s
    —Unwrapping the Final Pieces of the Body 9m 28s
    —Unwrapping the Shoulder Armor and Chest Plate 12m 9s
    —Unwrapping the Gloves and the Helmet 8m 47s
    —Unwrapping the Belt 12m 30s
    —Unwrapping the Knee and Hip Guards 8m 14s
    —Unwrapping the Axe 12m 9s
    —Consolidating Our UV Clusters 15m 52s
    —Setting up Our UVs in Photoshop 7m 4s
    —Sketching the Features of the Face and Torso 14m 34s
    —Sketching the Features of the Arms and Legs 14m 12s
    —Applying the Sketch Texture to the Model 6m 32s
    —Blocking in the Highlights of the Body 5m 5s
    —Blocking in the Shadows of the Face 15m 50s
    —Refining the Face 13m 4s
    —Adding Warmth to the Face 13m 7s
    —Adding Stubble to the Face 9m 32s
    —Finalizing the Face 13m 12s
    —Adjusting Skin Tone 2m 44s
    —Blocking the Shadows of the Torso 12m 24s
    —Refining the Chest Texture 11m 48s
    —Blending the Back Texture 13m 2s
    —Adding Warmth to the Torso 11m 28s
    —Blocking in the Texture of the Arms 9m 56s
    —Refining the Texture of the Arms 13m 8s
    —Adding Warmth to the Arms 14m 52s
    —Blocking and Refining the Leg Texture 12m 16s
    —Finishing the Leg Texture 10m 3s
    —Blocking in the Colors of the Hand 14m 34s
    —Finishing the Texture of the Hand 13m 57s
    —Identifying Possible Issues While Texturing 4m 32s
    —Texturing the Foot 13m 55s
    —Texturing the Undergarment 9m 48s
    —Creating the Texture for the Ear 15m 28s
    —Texturing the Eye 8m 30s
    —Creating the Asymmetrical Elements of the Face 15m 50s
    —Fixing Seams 16m 46s
    —Retrieving Our Texture from Our 3D File 1m 53s
    —Creating the Texture for the Chest Plate 12m 37s
    —Painting the Design of the Chest Plate 12m 12s
    —Creating the Texture of the Helmet 17m 17s
    —Creating the Values for the Knee Pads 9m 28s
    —Creating the Leather for the Shoulder Armor 14m 2s
    —Finishing the First Set of Armor Texture 8m 52s
    —Creating the Values of the Skull for the Belt 15m 40s
    —Creating the Values for the Horns 10m 40s
    —Creating the Values for the Belt 14m 38s
    —Finishing up the Belt 10m 50s
    —Laying Down the Values for the Hip Guards 16m 22s
    —Creating the Texture for the Gloves 13m 36s
    —Painting the Cloth Elements of the Belt 11m 19s
    —Blocking in Color for the Armor 6m 28s
    —Finalizing the Color of the Armor 10m 23s
    —Sketching the Straps for Our Armor 16m 33s
    —Texturing the Straps 12m 6s
    —Creating Buckles for the Straps 14m 2s
    —Creating the Texture for the Axe Head 10m 28s
    —Creating the Texture for the Axe Handle 4m 27s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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