Polygon and Sub-D Modeling Workflows in Maya
Pluralsight
Course Summary
Learn the robust polygon and sub-d modeling tools available in Maya while working through a creative and practical project. Learn several modeling techniques and an adaptable workflow to modeling in Maya. Software required: Maya 8.5 and up (Maya 2008 required for project files).
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Course Description
Learn the robust polygon and sub-D modeling tools available in Maya while working through a creative and practical project. Learn several modeling techniques and an adaptable workflow to modeling in Maya. Contains nearly five hours of project-based training. Popular highlights include: Using the Split Polygon Tool; Using the Bridge Tool; Using Insert Edge Loop; Selecting Edge Loops; Modeling Wrinkles in Skin; Creating Topology for Eye Sockets; Re-routing Edge Flow; Extruding; Extruding Along Curves; Using Profile Curves; Lofting Geometry; Polygons vs. Subdivision Surfaces; Working with Sub-D Hierarchies; Creasing on Sub-D Surfaces; Using Smooth Preview; Refining Isolated Areas of Meshes; Duplicating Surface Curves; Positioning Teeth Along Curves; Combining Multiple Meshes; Merging Vertices to Connect Meshes; Mirroring Geometry Across an Axis; Filling Holes in Geometry; Adding Reference Images to Viewports; Shaping the Geometry; Duplicating Faces to Re-purpose Geometry; Adding Musculature. Software required: Maya 8.5 and up (Maya 2008 required for project files).
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Course Syllabus
Introduction and Project Overview- 10m 16s
—Introduction to Polygon and Subdivision Surfaces 10m 16sPolygon and Sub-D Modeling Workflows in Maya- 5h 33m
—Setting up Image Planes 6m 9s
—Drawing Profile Curves for the Body 12m 13s
—Building the Back Leg 11m 58s
—Shaping the Body and Leg 9m 45s
—Extruding out the Toes 17m 25s
—Building the Arm 8m 42s
—Shaping the Arm 5m 45s
—Adding the Hand 11m 5s
—Modeling Wrinkles in the Skin 8m 43s
—Adding Body Detail 6m 49s
—Refining the Joints 8m 32s
—Adding Basic Musculature 6m 48s
—Adding Detail to the Feet and Hands 14m 17s
—Starting the Head 10m 20s
—Continuing to Build the Head Framework 5m 34s
—Creating the Eye Socket 5m 17s
—Shaping the Eye Socket 9m 6s
—Completing the Head Geometry 7m 1s
—Adding the Nostrils 6m 49s
—Adding the Brow Ridge 11m 15s
—Mirroring Geometry 14m 27s
—Shaping the Head 7m 9s
—Working on the Mouth 5m 31s
—Creating the Gums 9m 37s
—Adding Teeth Along a Curve 11m 9s
—Adding Facial Details 7m 56s
—Modeling the Interior of the Mouth 8m 57s
—Adding Additional Head Ridge 9m 25s
—Building the Tongue 5m 36s
—Adding Detail Using Subdivision Hierarchy 12m 24s
—Adding Final Details to the Dinosaur 10m 28s
—Transferring Geometry from Maya to ZBrush 11m 33s
—Beginning to Sculpt the Head in ZBrush 8m 0s
—Adding Skin Texture in ZBrush 9m 23s
—Creating More Detail on the Skin in ZBrush 9m 43s
—Finishing the Sculpt in ZBrush 8m 32s