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Modeling a Female Hero in ZBrush and Maya

Course Summary

In this tutorial, we will build a high-resolution female hero character from scratch using ZBrush and Maya. Software required: ZBrush 4, Maya 2012.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 8s

    —Introduction and Project Overview 1m 8s
    Modeling a Female Hero in ZBrush and Maya
    - 6h 18m

    —Setting up Reference Images 5m 52s
    —Building a ZSphere Armature 9m 57s
    —Shaping the Adaptive Skin 12m 49s
    —Sculpting the Main Body 12m 37s
    —Breaking Apart the Legs and Feet 4m 40s
    —Sculpting the Arms 8m 44s
    —Sculpting the Head 8m 57s
    —Modifying the Facial Topology in Maya 9m 59s
    —Adding the Ears 9m 50s
    —Modifying the Head and Chest Topology 8m 27s
    —Changing the Hand Topology and Adding Eyes 9m 10s
    —Making the Eyelids 8m 59s
    —Finishing the Face Sculpt 13m 52s
    —Sculpting the Chest 5m 39s
    —Modeling the Shirt Base in Maya 11m 58s
    —Starting the Vest Base 8m 45s
    —Finishing the Vest Base 4m 44s
    —Building the Pants Base 9m 44s
    —Building the Base of the Boot 8m 37s
    —Adding Pieces to the Boot in Maya 8m 35s
    —Sculpting the Boot 11m 34s
    —Adding Boot Detail with ZBrush Primitives 8m 36s
    —Adding Detail to the Boot with Shadowbox 6m 39s
    —Detailing the Boot Heel 5m 31s
    —Adding the Boot Trim in Maya 10m 7s
    —Adding the Holster Straps 6m 16s
    —Sculpting the Pants 11m 21s
    —Building the Pants Trim and Small Belt 10m 44s
    —Sculpting the Shirt 8m 1s
    —Sculpting the Vest 9m 10s
    —Building the Vest Trim and Zipper 10m 54s
    —Adding the Sleeve and Knife Bands 7m 43s
    —Building the Arm Bands with Mesh Extraction 5m 36s
    —Adding the Holster 6m 1s
    —Building the Large Utility Belt 12m 4s
    —Building the Magazine Cases 7m 58s
    —Modeling the Throwing Knives 10m 57s
    —Building the Hair Base with Topology Tools 7m 10s
    —Sculpting the Hair 11m 12s
    —Sculpting the Eyebrows 5m 46s
    —Building the Eyelashes 11m 24s
    —Making Final Adjustments 12m 4s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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