Indie Game Development Pipeline Volume 2: Character Prototyping
Pluralsight
Course Summary
In this volume of the Indie Game Development Pipeline, we'll begin prototyping the functionality of our game character using the powerful Unity game engine. Software required: Unity 4.3.
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Course Description
In this volume of the Indie Game Development Pipeline, we'll begin prototyping the functionality of our game character using the powerful Unity game engine. We'll begin by analyzing the character concept and set up the character game object based on our specific needs. Then we'll set up our level assets that will fit our needs based on the level sketches. Once we have our basic assets built, we'll dive into bringing our character to life through the power of scripting. We'll tackle how to make the character move, jump, double jump, and attack. After scripting the character movement, we'll look at how to create a unique health system and a classic camera setup. Software required: Unity 4.3.
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Course Syllabus
Introduction and Project Overview- 1m 21s
—Introduction and Project Overview 1m 21sIndie Game Development Pipeline Volume 2: Character Prototyping- 1h 36m
—Setting up the Character Game Object 7m 48s
—Setting up the Level Assets 7m 28s
—Scripting Basic Movement 7m 5s
—Flipping the Character 5m 15s
—Scripting the Jump Functionality 9m 48s
—Creating a Double Jump Feature 5m 29s
—Setting up the Sword Prefab 5m 26s
—Instantiating the Sword Prefab 8m 30s
—Scripting the Character Health 7m 49s
—Finishing the Character Health Script 9m 28s
—Creating a Classic Camera Set Up 12m 37s
—Testing the Parallax Effect 9m 38s