Creating High Resolution Characters in ZBrush
Pluralsight
Course Summary
In this course, we'll use ZBrush to build and detail a high resolution biker character. Software required: ZBrush 4, Maya 2011, Photoshop for project files.
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Course Description
In this course, we'll use ZBrush to build and detail a high resolution biker character. ZBrush is a great tool for putting together characters. You can create base geometry, sculpt and paint your meshes, build accessories and clothing, and work seamlessly between other applications. In this course, we'll go through the process of building up a high resolution character from start to finish using ZBrush as our main application. We'll explore the use of zSpheres in building out our base mesh. We'll use GoZ to quickly take geometry between ZBrush and Maya, although the methods used will apply to other applications as well. We'll also use a bit of Photoshop to edit and create some texture maps we can use in ZBrush to add sculpt and color detail. We're going to cover a lot of ground and, in the end, you'll have a finished character, along with the tools you need to create your own high resolution character models. Software required: ZBrush 4, Maya 2011, Photoshop for project files.
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Course Syllabus
Introduction and Project Overview- 1m 17s
—Introduction and Project Overview 1m 17sCreating High Resolution Characters in ZBrush- 7h 2m
—Working with Concept Art 5m 20s
—Setting up Reference Images 5m 28s
—Building Base Geometry with Zspheres 11m 59s
—Shaping and Modifying the Base Mesh 8m 58s
—Customizing Topology in Maya 12m 33s
—Working on the Body Topology 11m 25s
—Finishing the Topology Changes 13m 5s
—Shaping the Character's Body 11m 1s
—Sculpting the Main Forms of the Body 12m 8s
—Sculpting the Main Head Structure 20m 9s
—Adding Detail to the Head 9m 34s
—Sculpting the Hands 10m 30s
—Finishing the Body and Head Sculpt 12m 34s
—Polypainting the Eyes 10m 40s
—Building the Jeans 13m 13s
—Creating a UV Layout for the Jeans 9m 8s
—Starting the Jeans Texture in Photoshop 9m 24s
—Finishing the Jeans Texture 11m 16s
—Using the Jeans Texture to Paint and Sculpt in ZBrush 9m 19s
—Sculpting Wrinkles into the Jeans 12m 56s
—Creating a Shirt with the Topology Tools 5m 31s
—Sculpting and Painting the Shirt 11m 21s
—Building the Vest 10m 50s
—Adding Details to the Vest 12m 51s
—Sculpting and Painting the Vest 13m 56s
—Modeling the Boot Geometry 9m 47s
—Finishing the Boots 7m 6s
—Polypainting the Boots 6m 59s
—Adding Eyebrows with Zspheres 10m 17s
—Building and Sculpting a Moustache 8m 7s
—Using Spotlight to Paint the Face 7m 48s
—Polypainting the Rest of the Body 7m 21s
—Sculpting a Patch for the Vest 18m 31s
—Using Shadowbox to Create a Large Patch for the Vest 13m 20s
—Building the Zippers Using Shadowbox 9m 44s
—Modeling the Belt Buckle 11m 40s
—Using Layers to Add a Facial Scar 7m 24s
—Painting a Tattoo on the Arm 7m 19s
—Adding Wear and Tear to the Jeans 8m 51s
—Making Final Modifications 13m 9s