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Real-world Techniques for Multipass Compositing in After Effects

Course Summary

Learn to composite an animated end tag for a fictitious product. Software required: After Effects CC 2014, Maya 2015, Vray 3.0 and Cinema 4D R16


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    Course Syllabus

    Introduction and Project Overview
    - 1m 51s

    —Introduction and Project Overview 1m 51s
    Real-world Techniques for Multipass Compositing in After Effects
    - 6h 43m

    —Let's Get Linearized 9m 15s
    —Recommended File Formats for Compositing 7m 32s
    —Project Organization, Goals, and Breakdown 8m 20s
    —Basic Additive Technique for Compositing Render Elements 9m 49s
    —Advanced Additive Technique for Compositing Render Elements 9m 58s
    —Using Light Selects to Composite Render Elements 8m 34s
    —Subtractive Techniques for Compositing Render Elements 8m 20s
    —Setting up Lighting Controls for Our Composite 9m 30s
    —Balancing Our Robot Composite 10m 32s
    —Improving Details on Our Robot Composite 9m 54s
    —Finalizing the First Pass for Our Robot Composite 4m 53s
    —Getting Started with Our CINEMA 4D Composite 9m 21s
    —Controlling Our Diffuse/Lighting Pass 10m 42s
    —Adding Color to Our Specular and Shadow Pass 7m 20s
    —Refining Our GI Pass for Our Environment 8m 53s
    —Tweaking the Ambient and Reflection Passes 9m 52s
    —Adding an Underwater Look Using Our Refraction Pass 9m 48s
    —What Are UV Passes and How Can We Use Them? 7m 58s
    —Using UVs to Create Custom Displacement Maps 7m 54s
    —Adding Bubbles and Liquid Using UV Maps 7m 51s
    —Exploring Techniques for Compositing AO and Shadow Passes 8m 19s
    —Using RGB Channels to Color Match Elements 5m 16s
    —Making Sure We Have a Balanced Composite 5m 31s
    —Animating Our Lighting Controls 9m 23s
    —Creating a Balanced Comp for the Back of the Robot 9m 49s
    —Finishing up the Lighting on Our Robot Comp 9m 2s
    —Let's Talk About Light Wraps 9m 7s
    —Overall Color Grades and Vignettes 5m 19s
    —Adding Atmospheric Particles to Our Scene 10m 9s
    —Creating and Compositing an RGB Volume Light 10m 57s
    —Addressing Client Notes in Comp to Save Time 10m 43s
    —Faking Liquid Using UVs and Fractal Noise 4m 56s
    —Advanced Tips for Using UVs 7m 51s
    —Let's Talk About Relighting! 10m 28s
    —Adding Contrast and Contact Lighting 6m 53s
    —Fake Reflections and Cheap Rim Lights 10m 28s
    —A New Way to Look at Glows in After Effects 9m 26s
    —Compositing Contact Lighting for Our Laser Gun Flashes 10m 19s
    —A Look at Position Passes Inside After Effects 8m 30s
    —Using Position Passes to Create UVs 8m 17s
    —Extracting Position Data from Our World Position Pass 6m 2s
    —Adding Destruction Elements 10m 36s
    —Depth of Field in After Effects Using C4d Renders 10m 21s
    —Applying Depth of Field to Our Robot Using Maya and V-ray Renders 8m 48s
    —Adding Motion Blur to Our Comps 9m 1s
    —Finishing Our Composite and Project 11m 2s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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