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Unity Multiplayer Game Development with Node

Course Summary

Learn how to develop a multiplayer game that allows for real-time game play. In this course, you'll discover how to create your own multiplayer game with a dedicated server driven by NodeJs. Software required: Unity 5.3.1, Node 5.1.0, Brackets 1.6.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 1s

    —Introduction and Project Overview 1m 1s
    Unity Multiplayer Game Development with Node
    - 5h 16m

    —Setting up Unity and Node for Multiplayer Development 8m 51s
    —Connecting Our First Client to the Server 9m 6s
    —Spawning Our First Player 9m 7s
    —Spawning Existing Players 5m 10s
    —Navigating Our Player 9m 13s
    —Moving Our Player with Clicks 7m 7s
    —Animating Our Player 5m 56s
    —Run Animation for Our Player 7m 59s
    —Sending a Move Request to the Server 11m 15s
    —Passing Our Move Position 12m 42s
    —Identifying Our Players 9m 54s
    —Associating Our Player Objects with ID's 6m 34s
    —Moving Other Players 12m 42s
    —Moving All Players 8m 11s
    —Disconnecting Players 8m 39s
    —Updating Position with New Clients 11m 9s
    —Updating Movement with New Clients 12m 34s
    —Interacting with Players Using Interfaces 10m 12s
    —Creating a Spawner Factory 11m 25s
    —Following Players 10m 54s
    —Sending a Follow Target to the Server 10m 26s
    —Synchronizing Player Follows 11m 58s
    —Stopping Our Player Follow 3m 24s
    —Optimizing Our JSON 6m 41s
    —Refactoring Our Network Class 4m 11s
    —Creating a Targeting Class 11m 22s
    —Attacking Players 4m 29s
    —Synchronizing Player Attacks 6m 22s
    —Implementing Health and Damage 4m 46s
    —Adding Attack Animations 11m 59s
    —Implementing Player Death Logic 8m 37s
    —Respawning Players 8m 18s
    —Improving Anti-hacking with Server Authoritative Code 11m 36s
    —Estimating Player Travel Time 7m 56s
    —Determining if a Player Is Hacking Their Position 11m 31s
    —Concluding the Course 3m 40s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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