Exploring mental ray Materials in Maya
Pluralsight
Course Summary
In this Maya tutorial we will walk through creating a variety of challenging material types. Software required: Maya 2012.
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Course Description
In this Maya tutorial we will walk through creating a variety of challenging material types. These videos will walk through the essential tools for creating photorealistic materials. We'll start with establishing our shading toolkit through the various models of simulating real-world light interactions. Then we'll jump into a series of challenging material types, and develop the basic shading networks required to make them happen. The Dragon model is sourced from the Stanford Computer Graphics Laboratory - http://graphics.stanford.edu/data/3Dscanrep/ Software required: Maya 2012.
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Course Syllabus
Introduction and Project Overview- 1m 16s
—Introduction and Project Overview 1m 16sExploring mental ray Materials in Maya- 2h 47m
—Shading and Material Fundamentals 9m 57s
—Working with Glass 13m 32s
—Shading for Liquid Interfaces 12m 37s
—Glass Materials and Translucency 5m 9s
—Creating Shiny Metal 15m 20s
—Iridescent Effects with Facing Ratios 13m 0s
—Iridescent Effects with Ambient Occlusion 15m 25s
—Iridescent Effects with Color Crawl 29m 55s
—Subsurface Scattering for White Marble 29m 35s
—Creating a Car Paint Material 15m 34s
—Looking at the Lighting Setup 6m 59s