In this Maya tutorial we will walk through creating a variety of challenging material types. These videos will walk through the essential tools for creating photorealistic materials. We'll start with establishing our shading toolkit through the various models of simulating real-world light interactions. Then we'll jump into a series of challenging material types, and develop the basic shading networks required to make them happen. The Dragon model is sourced from the Stanford Computer Graphics Laboratory - http://graphics.stanford.edu/data/3Dscanrep/ Software required: Maya 2012.