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Designing a Jiggle System for Animation in Maya

Course Summary

In this Maya tutorial, we'll learn how to build a jiggle system for animation. Software required: Autodesk Maya 2015.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 47s

    —Introduction and Project Overview 0m 47s
    Designing a Jiggle System for Animation in Maya
    - 1h 45m

    —Building the Jiggle Tool 7m 48s
    —Finishing the Jiggle Tool 7m 59s
    —Removing the System 3m 20s
    —Creating a UI for Our Jiggle Tool 6m 32s
    —Adding Buttons and Instructions to the Window 10m 6s
    —Automating the Jiggle System 7m 7s
    —Creating the Jiggle System's Dynamic Groups 5m 28s
    —Generating Jiggle Controls 8m 25s
    —Adding Custom Channels to Our Jiggle Control and Setting up Soft Body Dynamics 9m 53s
    —Renaming More Soft Body Nodes and Centering Our Constrained Null to the Soft Body Object 7m 29s
    —Organizing Our Soft Body Objects 6m 43s
    —Completing the Organization of Our Soft Body Nodes 4m 36s
    —Finishing the Creation Process of the Jiggle System 8m 19s
    —Automating the Baking Process 5m 11s
    —Automating the Removal of Our Jiggle System 6m 17s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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