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Skill-Builder: Interpretive Modeling in 3ds Max

Course Summary

In this Skill Builder 3ds Max tutorial, we'll talk about the process of interpreting different shapes and creating geometry in efficient ways. Software required: 3ds Max 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 30s

    —Introduction and Project Overview 1m 30s
    Skill-Builder: Interpretive Modeling in 3ds Max
    - 2h 52m

    —Base Shapes: Skill Review 11m 28s
    —Base Shapes: Skill Exercise 3m 42s
    —Base Shapes: Skill Solution 9m 33s
    —Bridging: Skill Review 12m 40s
    —Bridging: Skill Exercise 2m 1s
    —Bridging: Skill Solution 11m 39s
    —Attaching Objects: Skill Review 13m 16s
    —Attaching Objects: Exercise 1m 18s
    —Attaching Objects: Solution 13m 3s
    —Using Splines: Skill Review 15m 6s
    —Using Splines: Skill Exercise 1m 57s
    —Using Splines: Skill Solution 11m 2s
    —Using Modifiers: Review 11m 56s
    —Using Modifiers: Exercise 1m 22s
    —Using Modifiers: Solution 6m 9s
    —Final Project Overview 1m 31s
    —Architecture Setup and Detail 12m 30s
    —Modeling Consistently Using Different Styles 5m 6s
    —Set Dressing Concepts 9m 43s
    —Asset Cleanup and Organization 10m 12s
    —Final Project Assignment 6m 59s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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