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Using the 3D Camera Tracker and Integrating Graphics in After Effects

Course Summary

In this series of tutorials, we'll learn how to use After Effects' 3D Camera Tracker and how to integrate assets into the shot. Software required: After Effects.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 39s

    —Introduction and Project Overview 1m 39s
    Using the 3D Camera Tracker and Integrating Graphics in After Effects
    - 2h 2m

    —Importing Assets to After Effects 2m 21s
    —Tracking the Sequence 6m 20s
    —Creating a Camera and Null for the Marker Graphics 11m 18s
    —Masking the Stadium Marker 7m 9s
    —Placing the Street Map 6m 55s
    —Creating the Text Boxes 7m 59s
    —Animating the Text and Text Box 8m 43s
    —Placing the Stadium Text 9m 49s
    —2D Tracking for the Car Text Box 8m 55s
    —Placing the Car Text Box 7m 10s
    —Animating and Positioning the Rings 10m 19s
    —Duplicating the Rings and Keying the Position 10m 28s
    —Animating the Markers 5m 13s
    —Using Trim-paths for the Street Map Animation 7m 2s
    —Filling and Editing the Blend Modes for the Graphics 7m 59s
    —Color Correcting the Footage 4m 27s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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