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Introduction to AI and Navigation Systems in Unreal Engine

Course Summary

In this tutorial, we'll learn how to create functional AI with the abilities necessary to navigate through the game level, target the player, and to move towards them and attack. Software required: Unreal Engine 4.7.6.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 5s

    —Introduction and Project Overview 1m 5s
    Introduction to AI and Navigation Systems in Unreal Engine
    - 2h 2m

    —Setting up the Project 6m 58s
    —Creating the Basic AI Assets 6m 57s
    —Setting up the Basic AI Character 6m 48s
    —Adding Functionality to the AI Character 11m 26s
    —Setting up the AI Controller 11m 44s
    —Creating a Service to Target the Player 9m 49s
    —Completing the Service to Target the Player 9m 7s
    —Developing the Attacking Branch 10m 34s
    —Finishing the Attacking Branch 10m 47s
    —Creating a Branch for Non-attack Behavior 9m 25s
    —Setting up the Navigation System 9m 29s
    —Refining the AI Behavior and Testing In-game 7m 45s
    —Adjusting the Navigation System for Additional Needs 11m 51s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Quality Assurance & Testing Community

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