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Kinect Interaction with WPF and Beyond

Course Summary

The Kinect Interaction extension for the Kinect for Windows SDK allows you to create WPF (and other) applications that the user can interact with using a hand cursor that follows the movement of their hands much like a mouse cursor follows the movement of

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    Course Syllabus

    ● Introduction
        ◦ Welcome
    ● Covering the Basics... and a Bit More
        ◦ Module Overview
        ◦ Installing the SDK
        ◦ Initializing the Kinect with SensorChooser
        ◦ Possible Kinect Problems
        ◦ The SensorChooserUI Control
        ◦ Configuring the Kinect for KinectInteractions
        ◦ Adding a KinectRegion Control
        ◦ The UserViewer Control
        ◦ Customizing the UserViewer Control
        ◦ Primary User, Primary Hand, Interactive Hand - Oh My
        ◦ The KinectTileButton Control
        ◦ How do you Press a Button?
        ◦ The KinectCircleButton
        ◦ The KinectScrollViewer Control
        ◦ The Scroll Gesture
        ◦ The KinectItemsControl Control
        ◦ Summary
    ● Customizing the Built-in Controls
        ◦ Module Overview
        ◦ Customizing the KinectTileButton
        ◦ Customizing the KinectCircleButton
        ◦ Customizing the KinectItemsControl and the KinectScrollViewer
        ◦ Customizing the KinectSensorChooserUI - Part 1
        ◦ Customizing the KinectSensorChooserUI - Part 2
        ◦ The Properties of the KinectRegion Control
        ◦ Changing the Shape of the Hand Cursor
        ◦ Summary
    ● The InteractionStream
        ◦ Module Overview
        ◦ Initializing the InteractionStream
        ◦ Processing the Depth and Skeleton Streams
        ◦ Dissecting the InteractionFrameReadyEventArgs Class
        ◦ The Source Code for the InteractionFrameReadyEventArgs Inspector
        ◦ Module Summary and Good Bye


Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations and Gadgets Community

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