Cross-platform Development in .NET and WinRT
Pluralsight
Course Summary
Learn how you can create cross platform applications in .NET and WinRT using Linked Files and Portable Class Libraries.
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Course Description
Imagine a world where the .NET developer can create and compile code that will run on multiple .NET platforms. The same code runs on WP, WPF, SL, XBox, and Windows Store apps. You can, and there are a few options available to you, such as linked files and the little hidden gem in Visual Studio 2012 (available also for Visual Studio 2010) called Portable Class Libraries.
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Course Syllabus
Introduction to Cross-Platform Development in .NET and WinRT- 26m 43s
—Introduction 0m 51s
—Cross-platform Explained 6m 6s
—Embracing Differences 0m 40s
—The Solution 1m 28s
—Design Patterns, Principles and Best Practices 2m 40s
—Platform Differences in Depth 5m 0s
—Linked Files 2m 49s
—Portable Class Libraries 2m 24s
—Windows Runtime Components 2m 28s
—Summary 2m 14sLinked Files- 34m 31s
—Introduction 0m 38s
—First Project 10m 32s
—Partial Classes 6m 20s
—Inheritance 4m 47s
—Interfaces 5m 59s
—Pre-processor Directives 5m 3s
—Summary 1m 9sPortable Class Libraries - Part 1- 26m 36sPortable Class Libraries - Part 2- 1h 4m
This course is listed under
Development & Implementations
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