Getting Started with Backburner
PluralsightIn this series of lessons, we'll learn how to use Autodesk's Render Manager Backburner to control a server farm and help us organize the order and ti More...
In this series of lessons, we'll learn how to use Autodesk's Render Manager Backburner to control a server farm and help us organize the order and ti More...
In this course, we're going to explore the basics of UVs in 3ds Max. Software required: 3ds Max 2010 and higher.
Getting acquainted with the core lighting tools and features of 3ds Max is an important skill for anyone who is getting started with this powerful 3D More...
In this course, we will use a number of examples in exploring the Graphite Modeling Tools. Software required: 3ds Max 2010 and up.
In this course, we will learn about the Freeform Modeling Tools using a variety of examples. Software required: 3ds Max 2010 and up.
Guided bootcamp on the 3ds max basics from 3D modeling to animation.
In this 3ds Max tutorial, you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural game More...
In this series of lessons, we will explore some of the core rendering tools and features of 3ds Max that every rendering artist needs to be familiar More...
In this series of 3ds Max tutorials we will take a step by step approach to understanding basics terms and techniques in 3ds Max. Software required: More...
In this course, we will cover the basics of working in BodyPaint 3D. Software required: BodyPaint 3D 4.5.