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A Programmer's Guide to Game Art for Unity

Course Summary

Learn to develop high quality, stylized low poly models with hand-painted textures for Unity3D with Blender, Gimp or Photoshop. This art and asset creation course is delivered through a programmer's perspective.


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    Course Syllabus

    Environment Construction with Blender
    - 39m 34s

    —Introduction 7m 13s
    —Blender 2m 13s
    —Space Search 0m 38s
    —Wet Paint 3m 41s
    —Arena Wall 1m 51s
    —Arena Pillar 1m 27s
    —UV Unwrapping 7m 14s
    —UV Unwrap Arena 1m 55s
    —Seams 2m 34s
    —UV Stacks 4m 35s
    —Arena Floor UV 2m 57s
    —Full Arena UV 2m 21s
    —Conclusion 0m 49s
    Environment Texturing
    - 51m 17s

    —Introduction 1m 32s
    —Gimp 2m 48s
    —Style 1m 57s
    —Reference Image 0m 52s
    —Mouse or Tablet 0m 33s
    —Background Color 0m 36s
    —Broad Strokes 2m 11s
    —Outline Layer 1m 26s
    —Flow 1m 34s
    —Sampling Color 0m 44s
    —Brush Painting 1m 56s
    —Selection Mask 2m 10s
    —Unity Scene Lighting 0m 32s
    —Depth with Highlights 3m 43s
    —Finer Details 0m 28s
    —Stone Outlines 2m 50s
    —Laying in Shadows 4m 27s
    —Stone Edge 1m 43s
    —Mixing Samples 3m 8s
    —Fresh Perspective 1m 30s
    —Even Granulaity 2m 35s
    —Fine Details 4m 32s
    —Rubble 3m 22s
    —Bake Lighting 0m 58s
    —Generate Lightmap UVs 0m 54s
    —Overview 0m 41s
    —Conclusion 1m 21s
    Environment Texturing Part 2
    - 35m 15s
    Tree Modeling and Texturing
    - 32m 43s
    Finalizing the Environment
    - 33m 22s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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