In this series of tutorials we will learn how to model a complex architectural scene and optimize it for quick editing and rendering. Throughout these lessons we will go through the steps of creating a complex architectural scene in a way that makes it quick to create, easy to edit, and fast to render. We will learn about the various modeling techniques essential to architectural workflows, including terrain, cities, polygon modeling, splines and nurms smoothing, as well as optimization techniques such as using proxies and XRef scenes. By the end you will be able to handle any scale of architectural project and easily complete them within very short deadlines. Software required: 3ds Max 2012, V Ray 2.0, AutoCAD 2013, Photoshop CS4, Greeble.