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Quick Start to ZBrush: Volume 4

Course Summary

In Volume 4 of the Quick Start to ZBrush, we'll build on the concepts covered in the previous volumes. We'll begin by learning to use Insert Mesh brushes to quickly add geometry. We'll also cover the powerful Dynamesh feature and how it can aid in quick mesh design. We'll cover curve-based brushes and talk about some very specialized insert brushes, the Insert Multi-mesh and Insert Tri-part brushes. We'll also cover some of the topology tools in ZBrush as well as using Spotlights to project textures onto our geometry. At the conclusion of this volume, we'll have a finished base along with a sculpted and painted character. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 14s

    —Introduction and Project Overview 1m 14s
    Quick Start to ZBrush: Volume 4
    - 1h 34m

    —Working with Insert Mesh Brushes 13m 6s
    —Using Dynamesh 10m 26s
    —Using Curve-based Brushes 7m 41s
    —Working with Insert Multi-mesh Brushes 5m 6s
    —Using Tri-part Insert Brushes 10m 17s
    —Working with the Topology Tools 11m 34s
    —Reprojecting Detail 5m 17s
    —Texturing Using Spotlight 10m 37s
    —Transferring Polypaint 6m 53s
    —Extracting Normal and Displacement Maps 7m 59s
    —Volume 4 Assignment 5m 42s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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