Creating Secondary Animation Using Dynamics in Maya
Pluralsight
Course Summary
In this tutorial, you'll learn some of Maya's often overlooked tools which if embraced, can help dramatically speed up your workflow. Software required: Maya 2014.
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Course Description
In this tutorial, you'll learn some of Maya's often overlooked tools which if embraced, can help dramatically speed up your workflow. We'll begin by utilizing its dynamics systems to automate the animation of key areas, like the snakes on Medusa's head, while also adding the ability to override the snakes motion, allowing an animator to also pose and hand animate them as well. Once the dynamics are in place, we'll look at MEL, Maya's powerful scripting language, to help create and apply a basic rig to tie all the controls together. Finally we'll look at using nCache as well as baking the dynamics onto the joints so the animation can be exported to a game engine or another application without any loss of data. By the end of this training you'll have the ability to build a controllable dynamic based system into your own characters, or even environments, as well as generate a simple script to help with those repetitive tasks. Software required: Maya 2014.
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Course Syllabus
Introduction and Project Overview- 1m 10s
—Introduction and Project Overview 1m 10sCreating Secondary Animation Using Dynamics in Maya- 2h 41m
—Adding Dynamics to a Joint Chain 13m 31s
—Influencing the Dynamics 10m 48s
—Adding Dynamics to the Hair Snakes 14m 8s
—Controlling the Snakes 13m 27s
—Adjusting the Dynamic Properties of the Snakes 9m 11s
—Creating a Preview and Adding Noise to the Movement 10m 23s
—Building the Snake Head Rig 14m 13s
—Creating a MEL Script to Build the Head Rigs 16m 17s
—Creating a MEL Script to Automate the Head Rigs 16m 37s
—Adding Dynamics to Our Model's Chest 12m 51s
—Building a Main Control for All the Dynamics 13m 50s
—Ncache and Baking Keys 16m 19s