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Camera Projection in Maya and NUKE

Course Summary

In this series of tutorials, we'll learn how to turn a 2D image into a 3D scene using camera projection in Maya and NUKE. Software required: Maya 2011, NUKE 6.1 and up.

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    Course Syllabus

    Introduction and Project Overview
    - 1m 24s

    —Introduction and Project Overview 1m 24s
    Camera Projection in Maya and NUKE
    - 3h 11m

    —What Is Camera Projection? 5m 48s
    —Taking Photos for Camera Projection and Common Issues 11m 46s
    —Finding the Actual Focal Length and Setting It in Maya 10m 11s
    —Adding Our Image Plane for Initial Camera Match Moving 6m 24s
    —Matching the First Point of Our Building 6m 44s
    —Creating a Basic Camera Rig to Rotate Around Our Point 7m 29s
    —Rotating Our Camera to Match Our Rotation to Our Building 10m 55s
    —Creating Our Projection Shader 8m 20s
    —Using Perspective Tricks to Model the Rest of the Building 12m 32s
    —Modifying Our Channel Box to Accurately Control Scaling 12m 17s
    —Animating Our New Camera Movement 6m 9s
    —Creating Background Buildings 6m 14s
    —Maintaining the Horizon Line by Duplicating Our Projection 8m 42s
    —Exporting Our Geometry and Cameras from Maya into NUKE 10m 26s
    —Creating Our Projection Setup Inside NUKE Using Project3d 7m 20s
    —Creating Projections Using the UV Project Node 6m 41s
    —Creating a Sky Dome That Matches Our Background Photo 8m 0s
    —Adding Zblur and an Alpha Render of Our Main Building 5m 24s
    —Fixing Edge Quality with Multi Samples and Edge Blur 8m 23s
    —Extracting Our Reflective Areas and Beginning to Shade Them 6m 30s
    —Modifying Our Architectural Material to Reflect 4m 44s
    —Creating New Geometry and Images for Our Reflections 11m 10s
    —Final Rendering and Compositing Our Reflection and Projection 9m 21s

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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