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Photorealistic Camera Lens Effects in NUKE

Course Summary

In this series of NUKE tutorials, we will learn about the physics of light travel inside a real camera lens and how to apply those effects to our own projects in NUKE. Software required: NUKE 6.3v6.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 59s

    —Introduction and Project Overview 0m 59s
    Photorealistic Camera Lens Effects in NUKE
    - 1h 56m

    —Quick Breakdown of a Camera and Light Physics 6m 53s
    —Mechanical and Natural Vignetting 8m 19s
    —Filter Flare Ghosts, Bright Inner-lens Reflections 9m 33s
    —Lens Distortion 9m 21s
    —Field Curvature 7m 14s
    —Lens Flares: Visible Artifacts, Reduced Contrast, and Saturation 7m 55s
    —Adding Flares into Our Shot and Conforming Them to a Lens 10m 30s
    —Glows, the Limits of Diffraction, and the Airy Disk 10m 54s
    —A Look at Astigmatism 6m 8s
    —Defocus, Depth-of-field Blur, Bokeh, and Spherical Aberration 14m 7s
    —Transversal and Axial Chromatic Aberration 13m 15s
    —Film Grain and Digital Noise 11m 50s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Related Posts:

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