Photorealistic Camera Lens Effects in NUKE
Pluralsight
Course Summary
In this series of NUKE tutorials, we will learn about the physics of light travel inside a real camera lens and how to apply those effects to our own projects in NUKE. Software required: NUKE 6.3v6.
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Course Description
In this series of NUKE tutorials, we will learn about the physics of light travel inside a real camera lens and how to apply those effects to our own projects in NUKE. We will start by quickly learning about the various pieces and elements in a camera and then learn a little bit about how light physically interacts with various materials through reflection, refraction, and diffraction. From there, we will cover optical problems or aberrations like vignetting, ghosting, lens distortion, field curvature, lens flaring, glowing, astigmatism, defocus, chromatic aberration, and film grain. Software required: NUKE 6.3v6.
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Course Syllabus
Introduction and Project Overview- 0m 59s
—Introduction and Project Overview 0m 59sPhotorealistic Camera Lens Effects in NUKE- 1h 56m
—Quick Breakdown of a Camera and Light Physics 6m 53s
—Mechanical and Natural Vignetting 8m 19s
—Filter Flare Ghosts, Bright Inner-lens Reflections 9m 33s
—Lens Distortion 9m 21s
—Field Curvature 7m 14s
—Lens Flares: Visible Artifacts, Reduced Contrast, and Saturation 7m 55s
—Adding Flares into Our Shot and Conforming Them to a Lens 10m 30s
—Glows, the Limits of Diffraction, and the Airy Disk 10m 54s
—A Look at Astigmatism 6m 8s
—Defocus, Depth-of-field Blur, Bokeh, and Spherical Aberration 14m 7s
—Transversal and Axial Chromatic Aberration 13m 15s
—Film Grain and Digital Noise 11m 50s