Compositing a Machine Gun Turret in CINEMA 4D and After Effects
Pluralsight
Course Summary
In this CINEMA 4D and After Effects tutorial, we'll pick up where we left off on the Modeling a Machine Gun Turret course. Software required: CINEMA 4D 16, After Effects.
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Course Description
In this CINEMA 4D and After Effects tutorial, we'll pick up where we left off on the Modeling a Machine Gun Turret course. We'll begin by organizing our model's hierarchy to begin animating it into an action scene. Once we finalize our motion, we'll then continue to reference the environment in which our turret will live. Finally, we'll end this CINEMA 4D and After Effects training by adding 3D data nulls to help ensure we get proper 3D alignment with our lighting set up and post FX, layers, and atmosphere. By the end of this CINEMA 4D and After Effects training, we'll have added texture and light and will have rendered our model to comp into After Effects. Software required: CINEMA 4D 16, After Effects.
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Course Syllabus
Introduction and Project Overview- 0m 55s
—Introduction and Project Overview 0m 55sCompositing a Machine Gun Turret in CINEMA 4D and After Effects- 1h 52m
—Preparing Geometry for Animation 10m 2s
—Working Out Hierarchy for Animation 8m 19s
—Creating Textures 11m 25s
—Adding Textures and Occlusion to Our Model 7m 55s
—Implementing the Action Camera 8m 3s
—Building Our Environment with Lighting 10m 9s
—Establishing 3D Data for Compositing 12m 57s
—Layering 3D Renders into After Effects 8m 27s
—Implementing Composite Layers 9m 25s
—Compositing Our Shot 10m 47s
—Applying the Camera Shake 10m 56s
—Utilizing Color Correction for the Final Look 4m 14s