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Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini

Course Summary

Throughout these tutorials, we will be learning the pipeline workflow for live action/CG incorporation using NUKE and Houdini. Software required: NUKE 8 and Houdini 14.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 10s

    —Introduction and Project Overview 1m 10s
    Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini
    - 4h 59m

    —Removing Distortion from the Plate Shot 11m 5s
    —Preparing the Footage for Tracking Using Roto Masks 7m 55s
    —Tracking the Footage 9m 45s
    —Solving the Tracks for a Camera 9m 17s
    —Refining the Solve 6m 22s
    —Orienting Our Scene 13m 59s
    —Setting Our Scene Scale Using Constraints 11m 38s
    —Building Out Scene Geometry 7m 57s
    —Continuing to Build Geometry 7m 50s
    —Exporting the Scene to Houdini 4m 32s
    —Introduction to the Ogre 12m 58s
    —Merging the Scene with the Ogre 16m 43s
    —Posing the Character for Animation 8m 47s
    —Setting up a Preview Render 10m 46s
    —Lighting the Scene 10m 46s
    —Reviewing the Animation Pass 3m 43s
    —Estimating a Safe Overscan Resolution 3m 47s
    —Creating Overscan to the Camera Using Expressions 6m 14s
    —Continuing to Use Scripting 9m 52s
    —Fixing Geometry Overlap Using Visibility Nodes 12m 15s
    —Checking the Geometry on the Ogre 13m 11s
    —Setting up Image Planes in the Mantra Render Node 11m 47s
    —Creating the Ground Shadow Pass 6m 14s
    —Creating the Color Mask Pass 11m 4s
    —Adding Lens Distortion to Our Houdini Renders 7m 18s
    —Adding the Ground Shadow Pass 5m 44s
    —Using the Position Pass to Color Correct the Feet 5m 9s
    —Adding in the Occlusion Shadow Pass to the Ogre 3m 28s
    —Setting up the Color Correction Nodes for the Ogre 4m 17s
    —Adding Motion Blur to the Ogre 4m 44s
    —Adding Depth of Field Blur to the Ogre 6m 18s
    —Adding Additional Blurs for Realism 2m 6s
    —Adding Grain and Fixing Alpha Render Errors 3m 26s
    —Simulating Chromatic Aberration 6m 14s
    —Adding Ground Occlusion at the Feet of the Ogre 7m 51s
    —Creating the Light Wrap 2m 23s
    —Building the Cold Breath of the Ogre 4m 59s
    —Finishing Off the Shot with Glows and Foreground Roto 6m 49s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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