Introduction to Camera Tracking in NUKEX
Pluralsight
Course Summary
In this series of lessons we'll learn how to use the 3D Camera Tracker in NUKEX. Software required: NUKEX 6.0 and up.
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Course Description
In this series of lessons we'll learn how to use the 3D Camera Tracker in NUKEX. This tool lets us track our live-action footage and create a camera in NUKE's 3D system that matches our real-life movement. This allows us to place 3D objects correctly and have the animation done automatically. We'll begin this project by going through a simple camera track and learn the proper workflow to get a usable 3d scene and camera. We'll then learn how to add NUKE 3D geometry into our scene as well as geometry we import from another application. We'll then learn about the various properties and pipes in the camera tracker that let us control our tracks better. After getting a track, we'll learn how to use the DepthGenerator node to take our 3D camera and generate a rough Depth map for our footage. We'll then learn how to convert a 3d point back into 2d space so we can drive 2d transforms in our nodes. Software required: NUKEX 6.0 and up.
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Course Syllabus
Introduction and Project Overview- 1m 22s
—Introduction and Project Overview 1m 22sIntroduction to Camera Tracking in NUKEX- 1h 11m
—Creating Our First Track, Camera and Scene 5m 56s
—Viewing Track and Point Quality and Rendering the Point Cloud 6m 57s
—Setting the Correct Scene Size and Axis Before Adding Geometry 7m 36s
—Adding a NUKE 3D Object to a Location in 3D Space 8m 6s
—Using Copy Transform to Place an External 3D Object 5m 26s
—Tweaking Feature and Tracker Settings to Track Other Shots 9m 49s
—Using Masks to Remove Non-trackable Areas 4m 11s
—Using Masks to Focus the Track on a Certain Area 3m 28s
—Increasing the Dof Blur with the Depthgenerator 5m 55s
—Getting a Smooth Depth Using the Depthgenerator Node 9m 41s
—Converting a 3D Position into a 2D Position with Reconcile3d 3m 54s