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Introduction to Camera Tracking in NUKEX

Course Summary

In this series of lessons we'll learn how to use the 3D Camera Tracker in NUKEX. Software required: NUKEX 6.0 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 22s

    —Introduction and Project Overview 1m 22s
    Introduction to Camera Tracking in NUKEX
    - 1h 11m

    —Creating Our First Track, Camera and Scene 5m 56s
    —Viewing Track and Point Quality and Rendering the Point Cloud 6m 57s
    —Setting the Correct Scene Size and Axis Before Adding Geometry 7m 36s
    —Adding a NUKE 3D Object to a Location in 3D Space 8m 6s
    —Using Copy Transform to Place an External 3D Object 5m 26s
    —Tweaking Feature and Tracker Settings to Track Other Shots 9m 49s
    —Using Masks to Remove Non-trackable Areas 4m 11s
    —Using Masks to Focus the Track on a Certain Area 3m 28s
    —Increasing the Dof Blur with the Depthgenerator 5m 55s
    —Getting a Smooth Depth Using the Depthgenerator Node 9m 41s
    —Converting a 3D Position into a 2D Position with Reconcile3d 3m 54s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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