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Removing Objects with Camera Projection in NUKE

Course Summary

In this NUKE tutorial, we'll be entirely removing a foreground object using camera projection techniques. Software required: NUKE 6.3v1.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 6s

    —Introduction and Project Overview 1m 6s
    Removing Objects with Camera Projection in NUKE
    - 2h 52m

    —Creating a 3D Scene with the Nukex Camera Tracker 5m 44s
    —Offsetting the 3D Nodes to Set a Ground Plane 6m 33s
    —Creating a Proof of Concept in NUKE with 3D Cards 3m 28s
    —Cropping a Frame to Begin the Clean Plate in Photoshop 5m 46s
    —Transforming and Masking Other Frames to Match 7m 7s
    —Filling in the Holes with Other Frames and Our Workflow 8m 38s
    —Outputting the Psd with an Alpha for NUKE 6m 16s
    —Placing Our 3D Card by Changing the Pivot and Nudging 8m 40s
    —Using a 3D Card to Cut Away Part of Our Render 9m 47s
    —Using the Same Techniques to Create the Bottom of the Sign 7m 17s
    —Using Color Corrections to Create the Edge of the Sign 5m 59s
    —Using the Same Techniques to Create the Background Sign 9m 46s
    —Using Extreme Cropping in Photoshop to Create the Wall 6m 48s
    —Placing Our Back Wall Card in 3D Space 9m 20s
    —Using Roto to Remove Part of the Wall 9m 8s
    —Re-using the Blue Bottom to Create the Black Side Structure 8m 40s
    —Editing and Placing Our Front Wall to Complete Our Composite 11m 5s
    —Placing Our Wall and Animating Cards to Fix Small Issues 9m 34s
    —Filling in the Back Wall with a Pipeline Entirely in NUKE 7m 1s
    —Finishing Our Last Card with the Lighter Brick Wall 6m 36s
    —Checking for Holes in the Alpha and Fixing Them 9m 15s
    —Making Last Minute Tweaks and Rendering Our Composite 9m 55s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations , Digital Media & Games and Telecommunications Community

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