Creating Run Cycles in Maya
Pluralsight
Course Summary
In this set of Maya tutorials we will how to use Maya's intuitive and fun animation tools to create a convincing run cycle. Software required: Autodesk Maya 2013.
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Course Description
In this set of Maya tutorials we will how to use Maya's intuitive and fun animation tools to create a convincing run cycle. We'll start by taking a look at our rig and figuring out a rotate order that would be most suitable for our needs. We'll then jump right in an start blocking in our run; adding extremes and breakdowns. Once this is finished, we'll begin polishing the animation, which includes refining arcs, achieving weight and balance, as well as solidifying each pose. We'll also learn how to mirror and transfer animation to work faster, and learn how to translate the run forward. In the end, you'll not only learn how to animate a run cycle, but, more importantly, learn techniques that can be used to improve the quality of your animations. Software required: Autodesk Maya 2013.
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Course Syllabus
Introduction and Project Overview- 1m 17s
—Introduction and Project Overview 1m 17sCreating Run Cycles in Maya- 1h 59m
—A Look at the Rig 10m 34s
—Working with References and Creating the Initial Pose 10m 0s
—Mirroring Poses and Cycling the Animation 9m 47s
—Animating the Down Position 9m 44s
—Correcting the Arcs of the Legs and Adding Weight to the Upper Body 11m 44s
—Finishing the Legs 16m 30s
—Completing the Cog's Movements During the Run 8m 7s
—Animating the Upper Torso 9m 42s
—Finalizing the Neck and Head 6m 57s
—Correcting the Arcs of the Right Arm 9m 11s
—Completing Our Work on the Left Arm 4m 21s
—Adding Follow-through to the Forearms 3m 36s
—Wrapping up the Run Cycle 5m 32s
—Translating the Run Forward 3m 31s