Architectural Detailing in ZBrush
Pluralsight
Course Summary
In this ZBrush tutorial, we will learn teachniques for interior/exterior architectural detailing in ZBrush Building and detailing environments can be a time consuming process.
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Course Description
In this ZBrush tutorial, we will learn teachniques for interior/exterior architectural detailing in ZBrush Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We'll start by creating a seamless brick texture that we can apply to our geometry. We'll look at using the Projection Master to quickly add detail to our models. We'll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We'll also look at building individual elements using primitive geometry that we can then append to our model. Once you're done with the tutorial, you'll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going.
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Course Syllabus
Introduction and Project Overview- 0m 58s
—Introduction and Project Overview 0m 58sArchitectural Detailing in ZBrush- 1h 26m
—Creating a Seamless Brick Texture 5m 23s
—Applying Seamless Alphas Using Stencils 8m 28s
—Adding the Brick Deformation and Noise 5m 32s
—Building the Window Arch from Primitive Geometry 7m 18s
—Sculpting and Painting the Window Arch 15m 42s
—Building the Columns with Projection Master 4m 22s
—Assembling the Door 10m 28s
—Adding Texture to the Ceiling Tiles with Noise 6m 31s
—Adding a Knockdown Texture and Chair Rail to the Wall 6m 58s
—Adding Tile to the Floor 5m 18s
—Appending Elements and Adding Detail to the Cornice 10m 19s