Unity3D Web Fundamentals with C#
Pluralsight
Course Summary
This course is an introduction to Unity3d from a developers point of view. It covers the fundamental developer concepts for developing scalable Unity3d games or applications.
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Course Description
This course is an introduction to Unity3d from a developers point of view. It covers topics such as proper project organization, understanding the main software extension model for Unity, called MonoBehaviours, working with the Unity web player and how to create shared object models between your client and server. This course has the developer in mind, but is useful for anyone who is looking to gain a more solid framework for building scalable 3D applications.
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Course Syllabus
Scripting Fundamentals with C#- 40m 48s
—Introduction 2m 24s
—Unity Background 3m 11s
—Project Organization 9m 55s
—MonoBehaviour Introduction 2m 39s
—MonoBehaviour Variables 4m 2s
—MonoBehaviour Lifecycle 3m 4s
—MonoBehaviour Functions 13m 22s
—Summary 2m 11sCoroutine Fundamentals- 36m 2s
—Introduction 1m 3s
—Coroutines Explained 4m 56s
—Coroutine Demos 9m 10s
—Coroutine Uses 4m 59s
—WWW Coroutines 2m 7s
—Reading and Writing with WWW 10m 5s
—Game Loop Impact of Coroutines 2m 29s
—Summary 1m 13sIntroduction to the Unity Web Player- 21m 32sScripting the Unity Webplayer- 50m 45sShared Object Technique for Web Services with C#- 28m 29sComplete Unity3D Example- 37m 1s