Introduction to RenderMan 1.0 for Maya 7
Pluralsight
Course Summary
Learn to create cinematic-quality imagery and give your work a distinctive visual edge with 3 hours of project-driven training. Perfect for beginner to intermediate users. Sofware required: Maya 7, RenderMan for Maya 1.0 or higher.
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Course Description
Popular highlights include: Displacements; ZBrush Displacements; Normal Maps; Camera Motion Blur Settings; Depth of Field Effects; Controlling Reflections with Sets; Global Illumination; Color Bleeding; Image Based Lighting; Sub-Surface Scattering; Pixar's Deep Shadow; Deep Shadows with Maya Fur; Passes and Outputs; Maya Paint Effects and Post Processes; Custom Shaders; RenderMan Overview. Sofware required: Maya 7, RenderMan for Maya 1.0 or higher.
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Course Syllabus
Introduction and Project Overview- 1m 46s
—Introduction and Project Overview 1m 46sIntroduction to RenderMan 1.0 for Maya 7- 3h 1m
—Loading the RenderMan for Maya Plug-in 3m 57s
—Rendering Different Surface Types and Quality Settings 11m 17s
—Applying Displacements to Surfaces 3m 50s
—Using Displacement Bounding Box Overrides 6m 7s
—ZBrush Displacements and Normal Maps 7m 2s
—Creating High Quality Motion Blur 6m 13s
—Camera Motion Blur Settings 2m 48s
—Creating Depth of Field Effects 8m 19s
—Working with Ray Trace Reflections 7m 27s
—Controlling Reflections with Sets 5m 45s
—Realistic Refractions 5m 31s
—Using Global Illumination and Colorbleeding 11m 41s
—Image-based Lighting Techniques 3m 49s
—Baking Global Illumination Data (GI Brickmaps) for Reuse 3m 58s
—Sub-surface Scattering 6m 49s
—Using Pixar's Deep Shadow System 8m 58s
—Deep Shadows with Fur 4m 11s
—Rendering Particles Inside of RenderMan for Maya 5m 27s
—Sharing Geometric Attributes Across Multiple Surfaces 5m 19s
—How to Use Passes and Outputs 10m 0s
—Rendering Paint Effects Glows and Post Processes 6m 19s
—Custom Shaders: Constant Shader 9m 17s
—Custom Shaders: Adding Diffuse Shading 5m 17s
—Custom Double Sided Shader 10m 28s
—Custom Switch Node: Shading Objects Based on Their Names 12m 16s
—Using Texture Files in Your Custom Shaders 7m 12s
—Tips / Tricks: Flipping UV's on the Shader Prior to Texture Mapping 2m 18s