Creating Digital Humans 3: UV and Texture Mapping
Pluralsight
Course Summary
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 and up
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Course Description
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Resolution Considerations; Using UVLayout from Headus; UV Layout in Maya; UV Snapshot; Reference Images as Texture Base; Blending Multiple Images; Warping Textures to Fit UV Layout; Color Correcting Texture Sections; Blending Seams; Blending Between Multiple Maps; Texturing NURBS Surfaces; Adding Realism to Hair with Transparency Maps; Creating Procedural Eyes; Creating Eyelashes with Transparency; Troubleshooting UV Seams; Moving Details with Photoshop Tools. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 and up
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Course Syllabus
Introduction and Project Overview- 1m 46s
—Introduction and Project Overview 1m 46sCreating Digital Humans 3: UV and Texture Mapping- 6h 16m
—Uv/texture Workflow Explanation 4m 20s
—Using UVLayout from Headus - Selecting Seams and Detaching 10m 4s
—Using UVLayout from Headus - Unfolding Geometry in UV Space 8m 50s
—Using UVLayout from Headus - Exporting UV Layouts 2m 40s
—Modifying the Head UVs in Maya 12m 49s
—Modifying the Body UVs in Maya 6m 41s
—Copying UVs to Fingernails 3m 9s
—Taking UV Snapshots from Maya into Photoshop 5m 53s
—Beginning Assembly of the Body Texture 11m 56s
—Adding Side Images 12m 10s
—Adding Back Pieces to the Torso Texture 10m 10s
—Finishing Off the Back Texture 9m 29s
—Putting Together the Pants 9m 35s
—Finishing the Pants Texture 14m 30s
—Assembling the Leg 12m 51s
—Finishing the Leg Texture 13m 8s
—Adding a Foot Texture 15m 31s
—Adding the Inside of the Feet 13m 41s
—Blending the Toes into the Feet 8m 40s
—Assembling the Arm 9m 51s
—Finishing the Arm 11m 33s
—Adding Hands and Fingers 15m 45s
—Adding a Shoulder 10m 10s
—Creating the Fingernail Texture 7m 48s
—Adding the Back and Blending the Seams 10m 52s
—Starting the Face Texture 11m 25s
—Adding the Neck 11m 52s
—Placing New Ears 8m 16s
—Extending the Hair Line 8m 18s
—Shaping the Facial Features 6m 32s
—Finishing the Features 6m 1s
—Blending the Neck Seam 9m 28s
—Creating Hair Maps 11m 39s
—Building an Alpha Map for the Hair 6m 20s
—Previewing the Textures 10m 8s
—Building Procedural Eyes 9m 9s
—Texturing the Eyelashes 12m 4s
—Checking the Seams and Making Final Adjustments 10m 55s
—Conclusion 1m 40s