Soft and Rigid Bodies in XSI
Pluralsight
Course Summary
Maximize your understanding of soft and rigid body dynamics in XSI with 3.5 hours of project-driven training. Software required: XSI 5 Essentials and higher.
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Course Description
Maximize your understanding of soft and rigid body dynamics in XSI with 3.5 hours of project-driven training. Ideal for beginner to intermediate users. Popular highlights include: Rigid Body Simulations; Active and Passive Rigid Bodies; Forces; Environments; ODE and physX Rigid Body Engines; Converting Simulations to Animations; Soft Body Simulations; Objects; Clusters; Animating Soft Bodies; Influencing Soft Body Dynamics; GATOR; Simulation-based Rigs. Software required: XSI 5 Essentials and higher.
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Course Syllabus
Introduction and Project Overview- 1m 11s
—Introduction and Project Overview 1m 11sSoft and Rigid Bodies in XSI- 3h 3m
—Setting up a Basic Rigid Body Simulation 5m 55s
—Exploring Different Types of Collision Geometries 5m 59s
—Changing the Initial Position and Velocity of a Rigid Body 6m 45s
—Switching Active and Passive Behavior to Animate an Object 5m 39s
—Using the Center of Mass to Create a Wobbling Bop Bag 4m 21s
—Looking at the Center of Mass and Balancing 4m 1s
—Creating a Domino Effect 7m 18s
—Using Environments 4m 58s
—Using the Ode Engine to Set up a Plinko Machine 3m 54s
—Fixing Issues That Occur in Our Simulations 5m 5s
—Dynamics Operators: Using the Physx Rigid Body Engine 6m 5s
—Using Collision Layers to Make Simulations More Efficient 4m 30s
—Using Force Controllers 4m 50s
—Converting Simulation Data into Animation 5m 40s
—Learning About Surface Importance and About the Convex Hull Collision Type 4m 40s
—Using Hinge Constraints to Make Some Old School Saloon Doors 6m 10s
—Using Ball and Socket Constraints to Create a Bell Simulation 4m 35s
—Creating Some Bungee Jumping Action with the Spring Constraint 6m 59s
—Using Slider Constraint to Create Sliding Interactions Between Rigid Bodies 4m 13s
—Using the Fixed Constraint to Attach Two Rigid Bodies 5m 30s
—Creating a Rag Doll Rig 7m 10s
—Fixing the Constraints on Our Rag Doll Rig 6m 53s
—Overview of Soft Bodies 7m 0s
—Animating with Soft Bodies 4m 55s
—Soft Body Properties 7m 48s
—Using Plasticity 4m 19s
—Inertia and Soft Bodies 3m 22s
—Interaction Between Soft Bodies 4m 25s
—Transferring Soft Body Deformation 5m 13s
—Combining Soft and Rigid Bodies 0m 6s
—Shattering Glass 4m 45s
—Building Parts for a Vehicle Rig 4m 51s
—Setting up Constraints for Our Vehicle Rig 6m 35s
—Constraining Parameters for Our Vehicle Rig 6m 12s
—Fixing Issues with Our Vehicle Rig 2m 5s