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Character Setup in Maya

Course Summary

Bring life to your character animations and easily learn the fundamentals of Character Setup in Maya. Software required: Maya 6 (support files require Maya 7).


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    Course Syllabus

    Introduction and Project Overview
    - 2m 25s

    —Introduction and Project Overview 2m 25s
    Character Setup in Maya
    - 3h 16m

    —Setting up the Scene and Creating Legs 11m 4s
    —Creating IK Handles and Mirroring Joints 8m 18s
    —Creating the Foot and Knee Controls 10m 19s
    —Creating a Foot Roll from Scratch 9m 43s
    —Creating a Foot Roll Using Similar Settings 8m 19s
    —Creating the Back Spine and Connecting It to the Legs 11m 43s
    —Creating the Back and Hip Controls 10m 47s
    —Understanding Constraints / Adding Constraints to Controls 10m 37s
    —Inserting Joints into the Joint Chain and Head Controls 5m 18s
    —Building the Arms and the Arm IK Controls 8m 13s
    —Creating the Fingers and Adjusting Local Rotation for Joints 10m 12s
    —Building Hand Controls and the Forearm Rig 14m 51s
    —Creating a Global Control to Allow Scaling and Moving 5m 0s
    —Creating a Knee Lock System with a Switch 6m 9s
    —Creating an IK / FK Blender for the Left Arm 13m 3s
    —Creating an IK / FK Blender for the Right Arm 6m 54s
    —Tweaking the Controls and Adjusting the Channels 5m 31s
    —Smooth Binding the Character and Adjusting the Weights 8m 43s
    —Tweaking the Points on the Feet 8m 54s
    —Using the Paint Weights Tool 5m 6s
    —Adding Influence on Vertex Points 9m 49s
    —Adjusting the Elbow Geometry 7m 56s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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