Introduction to Maya nCloth

Pluralsight
Course Summary
Learn a time-saving workflow to Maya nCloth, techniques for realistic results, and creative practices for a multitude of cloth simulations. Sofware required: Maya 8.5 and up (2008 required for project files).
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Course Description
Learn a time-saving workflow to Maya nCloth, techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains over 3 hours of project-based training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for artists new to nCloth. Popular highlights include: Overview of Nucleus Node; Realistic Cloth Simulation; Scene Scale and Settings; Time Scale; Mass; Dynamics Forces; Friction; Dynamic Attributes; Rigidity; Passive Object Collisions; Glue Strength; Pressure; Tearing Surfaces; Caching nCloth; Deformation Resistance; Lift and Drag; Controlling Scene Playback; Collision Layers; Painting Values and Property Maps; Input Mesh Attraction vs. Rest Shapes; Stretch/Compression Resistance; Links; Constraints. Sofware required: Maya 8.5 and up (2008 required for project files).
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Course Syllabus
Introduction and Project Overview- 1m 26s
—Introduction and Project Overview 1m 26sIntroduction to Maya Ncloth- 3h 35m
—Quickstart (Part 1) 8m 31s
—Quickstart (Part 2) 7m 46s
—Controlling the Nucleus Node 6m 25s
—Adjusting Wind and Gravity 8m 13s
—Creating a Piece of Cloth 6m 57s
—Working with Input and Output Meshes 6m 59s
—Looking at Node Structure and Flow of Ncloth 6m 6s
—Adjusting Quality of the Nucleus Solver 6m 40s
—Using Interactive Playback 4m 48s
—Adjusting Collision Thickness and Friction 5m 47s
—Using Collision Layer Range 7m 13s
—Speeding up Your Simulation Using Collision Layers 4m 3s
—Controlling Self Collisions 6m 46s
—Adding Lift and Drag to Your Simulation 5m 25s
—Dynamic Attributes 7m 7s
—Using Rigidity to Create Rigid Body Effects 5m 50s
—Input Mesh Attraction 3m 19s
—Property Maps to Paint Values 7m 20s
—Scaling Relation and Their Settings 7m 16s
—Difference Between Quads and Triangle Geometry 5m 10s
—Point to Surface Constraints 5m 17s
—Creating Constraints and Controlling Collisions 6m 16s
—Glue Strength and Adjusting Scale 4m 24s
—Using Rest Shapes to Control the Look of Your Cloth 7m 52s
—Denting Objects 5m 32s
—Using Pressure to Inflate Surfaces 5m 45s
—Simulating a Tearing Surface 6m 37s
—Cape Project (Part 1): Setting up the Scene 7m 0s
—Cape Project (Part 2): Creating Collision Objects 5m 43s
—Cape Project (Part 3): Adjusting Dynamic Properties 5m 18s
—Cape Project (Part 4): Using Constraints 6m 11s
—Cape Project (Part 5): Caching the Ncloth 5m 39s
—Cape Project (Part 6): Fixing Interpenetrations 8m 27s
—Bonus: Falling Paper 5m 43s
—Conclusion 1m 42s